Passive Skill

  ID     Name     I     Description   R   Effect      Probability   
1903 Rally Restores 5% of Special Skill Required Stamina to the player receiving a Pass Special Skill. (Except GK) S +5% 100%
1902 Hard Defence When winning any type of defensive match-up (including Auto-Intercept and Auto-Block), the player has a 80% chance to knock back and stun opponent players within a certain area. (This effect does not trigger when winning by Block Order.) S +0% 80%
1901 World's Ultimate Shot Guaranteed victory over first opponent when a Shot Special Skill is selected in a match-up. Additionally, reduces defence stats of opponents who make contact with the ball by 20% until the next command is selected and knocks them back (Stats Down effect reset at halftime and the beginning of the first half of overtime) (Except GK) S +20% 100%
1900 Direct Hotline(Latin and North American players) Teammate (Latin and North American players) gets +5% to stats when selecting the next command after receiving a pass from Pepe C +5% 100%
1899 Support (DF, Latin and North America) DF Latin and North American teammate appears at 70% rate to support you on a solo defensive match-up. S +0% 70%
1898 Direct Hotline(Latin and North American players) Latin and North America teammates get +8% to stats when selecting the next command after receiving a pass from Radunga B +8% 100%
1897 Inspire (Latin and North America) +8% to stats when your teammate (Latin and North American player) selects the next command after you win at match-up A +8% 100%
1896 One-Two Range Enhance Distance +5% when a One-Two is successful C +5% 100%
1895 Assign Pedal to the Metal All teammate Middle School to World Youth player stats +8% during Full Power Football B +8% 100%
1894 Full Power Gauge Up Full Power Gauge +50% on a successful save S +5000% 100%
1893 Inspire (Japan) +7% to stats when your teammate (Japanese player) selects the next command after you win at match-up (except GK) A +7% 100%
1892 Inspire (Toughness-type) +5% to Special Skill force when your teammate (Toughness-type Players) uses the next Special Skill after you win at match-up B +5% 100%
1891 Inspire (Skill-type) +5% to Special Skill force when your teammate (Skill-type Players) uses the next Special Skill after you win at match-up B +5% 100%
1890 Penalty/Vital Area Master Stats +50% when in the penalty area or vital Area. S +50% 100%
1889 Full Power Gauge Up Full Power Gauge +40% when you score. S +4000% 100%
1888 Forward Killer Stats +20% vs. Forwards A +20% 100%
1887 Inspire (Europe) +5% to Special Skill force when your European teammate uses the next Special Skill after you win at match-up B +5% 100%
1886 Direct Hotline (Gentile) European player teammates get +5% to stats when selecting the next command after receiving a pass from Gentile C +5% 100%
1885 Direct Hotline (Tsubasa) FW/AM teammates get +5% to Special Skill force when using the next Special Skill after receiving a pass from Tsubasa C +5% 100%
1884 Team Link (Middle School - World Youth Players) The more Middle School to World Youth players in the match, the higher stats are boosted (Max 20%, 4 players) B +20% 100%